Installing and using mods The mod installation process is important to be able to run custom mods such as SotF.All trademarks are property of their respective owners in the US and other countries.
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For those with rented servers your server host will have to set up ARK remote for you to be able to use it. Epidemic Ark Launcher Download And ExtractSetup 1. Download and extract ARK remote. Where this is located does not matter and does not need to be with the game files. Open up ARKRemoteConfig.json in a text editor. Edit the values to match your desired server setup. Make sure to use double s in the server path Example config: GameDirectory: X:ServersARK, ControlPassword: passwordhere, ControlPort: 1337, LaunchCommandLine: TheIslandlisten -server -log, LaunchServerOnStartup: true, ManageServerProcess: true, AllowARKRemoteSelfUpdate: true, SettingOverrides:, Mods: Notes: The LaunchCommandLine is updated from the gui and will be overwritten, editing it will only affect the first launch of a server (i.e when it is first run, before any clients have connected to manage the server) The ControlPort needs to be unique and port forwarded, it is a port used by ARKRemote and not ARK its self. Epidemic Ark Launcher .Exe Is ReLaunchServerOnStartup means that whenever ARKRemote.exe is re-launched it will run the server with whatever settings config files and launch parameters are present at that moment in time. Run ARKRemote.exe ARKRemote installs its own local copy of SteamCMD to manage updating and installation of game files and mod files. Because of this ARKRemote.exe and ARKRemoteUpdater.exe will require readwrite privilidges to its own folder as well as the target installation folder. To be sure of this if you are not certain, running as administrator will do the trick. LinuxMacOS You will need to redownload the latest version for it to be unix friendly The same configuration steps from the installation guide apply but you will need Mono installed to run ARKRemote. There are three new options, SettingOverrides, ManageServerProcess and AllowARKRemoteSelfUpdate. ManageServerProcess - This will run ARKRemote along side the ARK process and CAN NOT control it. Users will only be able to update config files and install mods with no direct control over the server process or updating of the game files. ![]() By default an update will launch the updater, close its self then relaunch after (with a new PID, which can cause problems with some hosts panels). With this disabled you can run ARKRemoteUpdater.exe directly with the parameter -norelaunch so that it will ONLY update the files and NOT relaunch the ARKRemote.exe. SettingOverrides Settings can be locked so that they can not be changed remotely. Epidemic Ark Launcher Manual Updating IfExample: SettingOverrides: Port: 7777, QueryPort: 27015, MaxPlayers: 70, Manual updating If you want a manual update process for ARKRemote the latest release will always be located at: Make sure ARKRemote.exe is closed and extract over the top. Command line ARKRemote can be launched using command line parameters rather than a config. Any settings in the config file will be completely ignored if launched with ANY parameters. Settings that should remain locked such as max players, ports etc can be passed in as follows: SettingOverridesSettingNamevalue,SettingNamevalue SettingOverridesPort7777,QueryPort4567 Example: ARKRemote.exe ControlPort1234 ControlPasswordpassword SettingOverridesPort7777,QueryPort4567 Accessing ARKRemote Using the ARK Server Launcher you can now configure remote as well as local servers. During the setup procedure on first launch you can configure it as either Remote or Local. ![]() When you first connect to your server you will be asked if you would like to import the existing settings from the server side.
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